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Saturday, December 27, 2014

Gamer

Played by professional gamers & tested & listed play high play harder only thundercatsnyy store can home of gamers  http://ebay.com/usr/thundercatsnyy

Friday, December 26, 2014

In to the storm 2014 movie

It's kind like sharknado gets 4 out of 5 it's not a buy like sharknado was but it decent and stuiped

Paint review

With white paint spots on my windows look like it raining makes it harder to see outside check windows after ladder was hitting the glass on them look like no repairs need .. Sherman Williams is doing the paint don't use them or deal with them they are bad .the painters hanging off the ladders with one foot plus skip lots of place plus they hold on to ladder then move it in the air .there breaking all safety rules.

Sunday, December 7, 2014

Saturday, August 23, 2014

Thursday, August 21, 2014

Thursday, July 10, 2014

SALE COMING ON AMAZON

SALE COMING ON AMAZON WE GOT THE DEALS
Start Date
07/12/20141:00 AMPDT
End Date
07/20/201411:59 PMPDT
SO CHECK OUT ARE STORE if you having shop with us try now
http://amazon.com/shops/thundercatsnyy 

Wednesday, June 25, 2014

Friday, June 6, 2014

Friday, May 30, 2014

Thanks in may

I want to thank all my buyer aging for may if it wasn't for are customers we would not be open thanks hugs thanks for shopping http://amazon.com/shops/thundercatsnyy

Tuesday, May 20, 2014

New

Just added new things to http://amazon.com/shops/thundercatsnyy

Sunday, May 18, 2014

BREAKING: AT&T buys DirecTV for nearly $50 billion

BREAKING: AT&T buys DirecTV for nearly $50 billion
AT&T agreed Sunday to buy DirecTV for about $48.5 billion in yet another mammoth deal in the pay-TV space this year that would immediately boost the telecom giant's customer base at a time of confounding industry challenges.

The merger, which both boards approved Sunday, is the latest evidence of TV-industry consolidation, one born of telecommunications companies' desire to amass customers and control content and delivery. With streaming and wireless technology upending the industry, cable and satellite service providers are rushing to add product options while boosting revenue per customer to please shareholders.

In the deal, AT&T would pay DirecTV shareholders $95 per share. Including DirecTV's debt, the total transaction's value is about $67.1 billion.

"Customers will be able to get wireless, voice, data, TV and home security from the same company nationwide," says Roger Entner, an analyst at Recon Analytics. "It allows them to grow the share of consumers' spending on telecom."

DirecTV shareholders will get $28.50 per share in cash and $66.50 per share worth in AT&T stock. In the stock portion of the deal, they will receive 1.905 AT&T shares if AT&T stock price is below $34.90 at closing or 1.724 AT&T shares if its stock price is above $38.58. If AT&T's stock price at closing is between $34.90 and $38.58, DirecTV shareholders will receive between 1.724 and 1.905 shares of AT&T stock, equal to $66.50 in value.

In anticipation of the deal -- their talks were first leaked on April 30 -- DirecTV shares have risen 12%.

"This is a unique opportunity that will redefine the video entertainment industry and create a company able to offer new bundles and deliver content to consumers across multiple screens," said Randall Stephenson, AT&T's chairman and CEO, in a statement Sunday.

AT&T offers pay-TV service through its U-Verse brand, but its market reach is limited. The acquisition broadens AT&T's footprint nationally and creates a pay-TV giant that can offer video through both fiber-optics lines and satellites. It would also give AT&T more flexibility in bundling services by leveraging its wireless networks and satellite-delivered TV-Internet service.

If approved by regulators, DirecTV will operate as an AT&T subsidiary and continue to be based in its current headquarters in El Segundo, Calif.

ANALYSIS: Why AT&T wants to buy DirecTV

AT&T U-Verse's TV service has about 5.7 million customers in 22 states. DirecTV, with about 20 million customers nationwide, is the second-largest pay-TV provider -- behind Comcast -- and the largest satellite TV company in the U.S. DirecTV also has 18 million customers in Latin America and offers AT&T an immediate access to that fast-growing market.

Their negotiation follows a deal struck earlier this year by Comcast to buy Time Warner Cable for about $45 billion, a transaction that would merge the nation's two largest cable companies.

With consumer groups loudly opposing media industry consolidation, AT&T and DirecTV could face difficult regulatory roadblocks. Unlike Comcast's deal, AT&T's acquisition of DirecTV eliminates a competitor in AT&T U-Verse's markets.

"The industry needs more competition, not more mergers," said John Bergmayer, an attorney at consumer technology advocacy group Public Knowledge. "The burden is on AT&T and DirecTV to show otherwise."

AT&T makes "commitments"

Sensing heavy scrutiny from federal regulators for its merger approval, AT&T and DirecTV listed several "commitments" that will be carried out after the deal closes. They include:

*Broadband expansion. AT&T's broadband service will be expanded to 15 million residential and commercial buildings mostly in rural areas where it's not currently present, it says. It'll use a combination of technologies, including building out fiber optic lines directly to your house or using a direct radio link to deliver Internet in the "last mile," between your home and the local exchange. This project is scheduled to be completed within four years after the merger close.

*Speed guaranty. For three years after the deal closing, AT&T will guarantee broadband Internet speeds of at least 6 megabits per seconds, "where feasible," for customers who only want an Internet service.

*DirecTV continuance. For "at least three years" after closing, DirecTV's TV service will be available on a stand-alone basis at current prices that are the same for all customers.

*Net neutrality. The combined company would also abide by net neutrality rules established in 2010 -- that ISPs can't discriminate against various types of legal content -- but tossed out earlier this year. The Federal Communications Commission is currently in the process of recasting the rules.

Need to grow sales-per-customer

The deal boosts AT&T's customer total, but its desire to grow revenue per customer -- a key industry metric -- also may have pushed the company's management to move quickly.

By folding satellite-TV service into its broad telecom portfolio -- wireless, phone and fiber-optic broadband and TV -- AT&T will be in an ideal position to create varied bundled packages to sell more options at its 2,300 retail stores and thousands of dealers and agents. It can sell wireless contracts with land-line broadband Internet, and package them with TV programming and other ancillary services, such as home security.

For customers in its non-U-Verse markets, it can offer its existing services along with satellite TV. Eventually, the company may also introduce Internet packages delivered on its fastest wireless networks if it can work out lower pricing levels and address issues surrounding monthly cap limits.

Currently, AT&T customers who have U-verse triple-play service, which includes land-line phone, broadband Internet and cable TV, spend about $170 each month (not including wireless service). With its satellite TV revenue alone, DirecTV generated $102.18 per user in 2013, up 5.4% from 2012.

On the content front, a combined company would also have more bargaining leverage in talks with content providers for retransmission and licensing fees. "You hope you can squeeze out some, if not lower rates, some slower-growing rates," says SNL Kagan analyst Ian Olgeirson.

Another possible result: a stronger TV-everywhere package -- combining wireless, satellite and fiber-optic networks -- could emerge from the merger, a plus for DirecTV. Its satellite TV competitor Dish Network sits on a sizable amount of wireless spectrum that could be used for broadcast.

With AT&T's deal removing yet another competitor in the TV and Internet businesses, net neutrality proponents' howls of protest will continue for months. It's widely known that DirecTV's satellite-delivered Internet is slow compared to cable companies, but it still has millions of customers.

The increased concentration of power among the few who provide braodband Internet would give AT&T more leverage if -- as the FCC has preliminarily proposed -- ISPs are ultimately allowed to charge for "fast lanes" of the Internet for content providers that are willing to pay for them.

Though the size of the deal is comparable to the $45 billion Comcast-Time Warner Cable deal, the competitive issues surrounding the two mergers are different. Comcast has deal to buy another provider of pay-TV and Internet service in Time Warner Cable, but the transaction would not eliminate a competitor in their markets.

"This is not Comcast-Time Warner Cable round two," says Amanda Wait, an attorney at Hunton & Williams and a former antitrust attorney at the Federal Trade Commission.

Friday, April 25, 2014

For sell not always means that get attack on facebook

This person was selling a store after doing research and talking to a bank and finding out its wroth $117,000 and not for sell no more there sign in parking lot what very funny bank say they take a loan out on the place on March 28 ..they believe the owner moved it to not for sell till loan paid back ..just a note if you see a sign say "for sell " sometimes it a lie ..this pics are from there seller of land also Co owner of the spot said customers service probably lots a buyer after you see this action there person said to me..yes I have a good job Thundercatsnyy http://facebook.com/Thundercatsnyy 20 10

Tuesday, April 22, 2014

Wii U

Wii U
Wii U
Wii U Console and Gamepad.png
A white Wii U console with Wii U GamePad
DeveloperNintendo
ManufacturerNintendoFoxconnMitsumi[1]
TypeVideo game console
GenerationEighth generation
Release date
  • NA November 18, 2012
  • PAL November 30, 2012
  • JP December 8, 2012
Introductory price$299/¥26,250 (Basic Set) (Discontinued)
$349/¥31,500 (Deluxe/Premium Set)
Units shippedWorldwide: 3.61 million (as of June 30, 2013)[2]
Media25 GB Wii U Optical Disc
4.7/8.54 GB Wii Optical Disc
CPUTri-Core IBM PowerPC "Espresso"
Storage capacityGB (Basic Set) / 32 GB (Deluxe Set)internal flash memory
SD/SDHC card
USB storage device
Memory2 GB DDR3 @ 1600 MHz
Display
GraphicsAMD Radeon "Latte"
Sound5.1 Linear PCManalog stereo
Controller input
ConnectivityWi-Fi IEEE 802.11 b/g/n
Bluetooth 4.0[3]
4 × USB 2.0[4]
Online servicesNintendo Network
Best-selling gameNintendo Land (pack-in) 2.60 million(as of December 31, 2012)
New Super Mario Bros. U 2.15 million (as of December 31, 2012)[5]
Backward
compatibility
Wii
PredecessorWii
WebsiteOfficial website
The Wii U (ウィー ユー Wī Yū?, Pronounced /ˌw ˈjuː/) is a video game console from Nintendo and the successor to the Wii.[6] The system was released on November 18, 2012, in North America; November 30, 2012, in the PAL regions; and on December 8, 2012, in Japan.[7][8] It is the first entry in the eighth generation of video game home consoles,[9][10][11] and will compete with Sony's PlayStation 4 and Microsoft's Xbox One.
The Wii U is the first Nintendo console to support high-definition graphics, capable of producing video output up to 1080p, and has 2 GB of RAMwith half dedicated to the console's operating system.[12] The console was released in two versions:[13] a "Basic" white-colored version with 8 GB of internal Flash storage; and a "Deluxe"/"Premium" black-colored version with 32 GB of Flash storage. The Deluxe package additionally includes stands for the console and for the GamePad, a charging dock for the GamePad, and a pack-in game. One HDMI cable is included with both versions.[8] The Wii U's primary controller is the Wii U GamePad, which features an embedded touchscreen. The touchscreen is used to supplement the main gameplay shown on the television or, with games supporting Off-TV Play, can allow the player to continue playing games by displaying the main gameplay even when the television is off. In addition to the Wii U GamePad, a more traditional controller, called the Wii U Pro Controller, may be used.[14]
The system is backward compatible with Wii, and Wii U games may support compatibility with Wii peripherals, such as the Wii Remote and theNunchuk. While it is not backward compatible with Nintendo GameCube discs or peripherals,[15] Nintendo of America's director of entertainment and trend marketing indicated that select GameCube titles would become available for download,[16][17] although Nintendo has since stated it has nothing to announce regarding this.[18]

History[edit]

Development[edit]

The console was first conceived in 2008,[19] after Nintendo recognized several limitations and challenges with the Wii, such as the general public perception that the system catered primarily for a "casual" audience.[20] With Wii U, Nintendo explicitly wishes to bring "core" gamers back.[21] Game designer Shigeru Miyamoto admitted that the lack of HD and limited network infrastructure for the Wii also contributed to the system being regarded in a separate class to its competitors' systems, the Xbox 360 and PlayStation 3.[22] It was decided that a new console would have to be made to accommodate significant structural changes.
Within the company, there was much debate over the idea for the new console, and the project was scrapped and restarted several times.[23] The concept of a touchscreen embedded within the controller was originally inspired by the blue light on the Wii that illuminates to indicate new messages.[24] Miyamoto and his team wanted to include a small screen to provide game feedback and status messages to players (in similar vein to the VMU for Sega's Dreamcast). Much later in development, this was expanded to a full screen that could display the game being played in its entirety, a concept which was suggested but not financially viable earlier in the project.[25]

Pre-announcement[edit]

Initial beliefs about the Wii's successor were that the new console would be an "enhanced version" named the "Wii HD." Many journalists claimed that it would have a high-definition video output along with a Blu-ray Disc drive built in with a release sometime in 2011.[26][27] However, Nintendo President Satoru Iwata later stated that he saw "no significant reason" to include HD into the Wii and that such an addition would be better suited for a successor.[28] Shigeru Miyamoto also expressed Nintendo's interest in working with HD graphics but clarified that the company is primarily focused on the gameplay experience.[29] In October 2009, Miyamoto said that they had no concrete plans about a successor yet, but knew that the successor would possibly still feature motion controls and they expected its interface to be "more compact" and cheaper.[30] Iwata also mentioned that the Wii's successor might be 3D-compatible but concluded that the adoption rates of 3D televisions should increase to at least 30% first.[31]
In 2010, Nintendo of America President Reggie Fils-Aime commented that he felt "confident the Wii home entertainment console has a very long life in front of it" and declared that a successor would not be launched in the near future.[32] At the E3 2010 presentation, Iwata revealed to the BBC that they would begin announcing a new console once Nintendo ran "out of ideas with the current hardware and cannot give users any more meaningful surprises with the technology [they had]".[33] Later, at an investor's meeting, he disclosed that they were "of course studying and developing the next console to Wii", but they were simultaneously keeping its concepts secret because it was "really important for [his] business to positively surprise people."[34] Reggie Fils-Aime commented in a CNN article and claimed that Nintendo's next home console would not likely feature stereoscopic 3D, based on the 3D technology Nintendo had experimented with.[35]
In April 2011, an uncredited source indicated that Nintendo was planning on unveiling the successor to the Wii during E3 2011, codenamed Project Café,[6] that would be capable of gameplay in HD resolutions[36][37] and will be backward compatible with Wii software.[38] It was also rumored that the console would feature an all new controller with a built in high-resolution screen.[39] The origin of the rumor for the codename (and many other details) was French technology publication 01net.[40] 01net had previously revealed the technical specifications of Sony's PlayStation Vitabefore it was announced.[41] The new machine was believed twice as powerful as the PlayStation 3 and Xbox 360.[38][42]
Many claims focused on the new controller, which would feature dual analog sticks, a standard D-pad, two bumpers, two triggers and "possibly more".[39][43] IGN compared the functionality of the new controller to a Nintendo GameCube controller.[6] 01net claimed the controller would be "a touch tablet controller, with moderate graphic output," comparing the controller to an iPad with buttons. They also added that there would be a front-facing camera on the controller.[44] Supposedly, the controller would also feature six-axis motion controls that outperform a PlayStation Movemotion controller (in terms of fidelity),[45] as well as a built-in sensor bar.[44] The new controller features a 6.2-inch touchscreen.[46] 01net took the rumor a step further and claimed that the touchscreen would be single-touch.[44] Sources from CVG claimed that the controller featured a high-resolution screen.[39] IGN claimed that the controller would allow players to stream entire games to the controller from the console,[6] and that the console itself "is likely to resemble a modernized version of the Super Nintendo Entertainment System (SNES)."[47]
According to EdgeTHQ president Brian Farrell allegedly told investors: "We don't expect new hardware any time soon from either Microsoft or Sony. It's different on Nintendo – we'll let them announce their new hardware".[45]

Announcement[edit]


The Wii U shown at E3 2011, demonstrating the various uses of the GamePad controller.
On April 25, 2011, Nintendo released a statement officially announcing a system to succeed the Wii. They simultaneously announced that it would be released during 2012, and that playable console units would be present at E3 2011 (June 7–9).[48] Speaking at an investor's conference, Nintendo CEO Satoru Iwata stated the Wii successor would "offer something new for home game systems."[49] Iwata also confirmed that the successor to Wii would not launch in the fiscal year of 2012, meaning that it would release after April 2012.[50]
On May 4, 2011, Kotaku reported that Project Café would have 8 GB of flash-based memory on board, with the assumed purpose of storing game saves. The game discs used by the console were said to be of a proprietary format, and to hold up to 25 GB of data, which is similar to the capacity of a single-layer Blu-ray Disc.[51] In early June, Nikkei issued a report confirming earlier rumors that the new console would feature a controller with a 6 inch touchscreen that would give tablet-like controls to games, as well as a rechargeable battery and a camera. Nikkei said the system would be released in mid-2012.[52]
A prototype version of Wii U was showcased at E3 2011. The design of the console and controller were not definitive versions.[53] The controller demonstrated a touch screen over 6 inches wide and contained a built-in microphone, speakers, gyroscope, accelerometer, rumble and camera.[54]All processing is done on the console itself, the output of which can be displayed either on a TV, the controller, or both simultaneously; however, the screen only supports single touch, not multitouch, going against a popular trend across the technology industry,[54] and, at the time of unveiling, the system only supported output to one tablet controller at a time, though Nintendo was reportedly looking into allowing for such functionality in the final version of the hardware.[55] Games that were confirmed were New Super Mario Bros. U and the change of console from the Wii to Wii U of the long-in-development Pikmin 3.[56] A list of third party titles was also announced to be available at release, and were on show with trailers from PlayStation 3 and Xbox 360 versions.[57][citation needed]
Shares of Nintendo fell almost 10 percent in the two days following the unveiling of Wii U to levels not seen since 2006.[58] Some analysts expressed skepticism in regards to the addition of a touch screen to the controller, expressing concern that the controller would be less affordable and less innovative than the original Wii Remote.[59] When asked about whether or not the Wii U was going to support 3D, Iwata told San Jose Mercury News, "If you are going to connect Wii U with a home TV capable of displaying 3-D images, technologically, yes, it is going to be possible, but that's not the area we are focusing on."[60]
On January 26, 2012, Iwata told investors that the Wii U would be launched by the 2012 year end shopping season in all major regions, and that its final specifications and form factor would be revealed at E3 2012.[61] Furthermore, Iwata stated that the console would feature a unified online system known as Nintendo Network, which would feature user account support as opposed to the use of friend codes. Nintendo Network would also provide the framework for online multiplayer interactions, add-on content sales, as well as online distribution of applications and video games.[62]Moreover, Iwata mentioned that the Wii U controller would support NFC, which would allow the system to wirelessly interact with figurines and cards created by developers. It would also allow formicrotransactions to take place wirelessly using credit cards that have NFC support.[61]

Launch[edit]

On September 13, 2012, during a Japanese Nintendo Direct presentation, Nintendo announced that launch date was set to December 8, 2012 in Japan.[63] Later that day, Nintendo announced that the North American launch date would be November 18, 2012.[64] The Wii U was made available in two bundles: the Basic Set ($299.99 in US) and the Deluxe Set ($349.99 in US). Nintendo of Europe and Nintendo Australia also announced that the Wii U would be released in both regions simultaneously on November 30, 2012. It would also launch with the Basic Pack ($349.95 AUD) and Deluxe Pack ($429.95 AUD) bundles, with European prices being set by individual retailers.[65] The Basic bundle contains a Wii U with 8 GB of on-storage, the Wii U GamePad and stylus and an HDMI cable, while the Deluxe bundle adds on a Nintendo Network Premium subscription, 32 GB of on-storage, a sensor bar, the Nintendo Land game (all regions except Japan), as well as stands for the console and controller.[66][67]
On July 13, 2013, Nintendo released a white version of the Premium Pack in Japan, as well as was as an official battery pack and charger dock for the Wii Remote capable of lasting 13 hours of gameplay before needing to be recharged, retailing at ¥4,200. Additionally, on July 25, the company also released an improved battery pack for the Gamepad controller. The standard 1500mAh battery is bundled with the console, while the new 2550mAh battery pack will increase its longevity between five and eight hours before needing to be recharged, retailing at ¥3,150.[68]
On August 28, 2013, Nintendo announced the Deluxe/Premium 32 GB Model would get a price drop from $349.99 to $299.99, in the United States and Europe. It was also announced that the current $299 Basic 8GB Wii U Model would stop production. This price drop would take effect starting on September 20, 2013.[69]

Hardware[edit]

During a Nintendo Direct on September 13, 2012, Nintendo revealed that the Wii U would be available in two colors at launch, black and white. The white version is called the Basic Set in North America and the Basic Pack in the PAL regions and Japan and come with 8 GB of internal flash memory. The black version is called the Deluxe Set in North America and the Premium Pack in Europe and Australia and comes with 32 GB of internal flash memory. In Japan a white version of the Premium Pack was released on July 13, 2013.[70]

Console[edit]


An illustration of the Wii U MCM without heat spreader. The smaller chip, lower right, is the "Espresso" CPU made by IBM. The other chips are the "Latte" GPGPU (large chip) from AMD and an EEPROM chip (tiny) from Renesas.
The Wii U utilizes a custom multi-chip module (MCM) developed by AMDIBM and Renesas in cooperation with Nintendo. Its MCM combines a central processing unit (CPU) and graphics processing unit (GPU), as well as an EEPROM memory controller.[71] The CPU, designed by IBM, consists of aPowerPC 750-based tri-core processor "Espresso"[72] clocked at 1.24 GHz.[73] It is described by IBM as an "all-new, Power-based microprocessor",[74]the processor is a multi-core design manufactured at 45 nm with an eDRAM cache of unknown size. It is produced by IBM at their 300 mm semiconductor manufacturing facility in East FishkillNew York.[74] The GPU, designed by AMD, consists of a AMD Radeon High Definitionprocessor[72] codenamed "Latte" packed with a 34 MB eDRAM cache built onto the die[71] clocked at 550 MHz.[73] The console also includes a secondary custom chip that handles undisclosed tasks. These tasks are handled seamlessly in the background during gameplay or while the system is in sleep mode. The console also contains a dedicated hardware audio DSP module.
The Wii U contains 2 GB of DDR3 system memory consisting of four 512 MB (4 Gb) DDR3-1600 DRAM chips with a maximum bandwidth of 12.8 GB/s, in which 1 GB reserved for the operating system and unavailable to games. This is 20 times the amount found in the original Wii.[75] The GPU also features a 35 MB eDRAM cache memory. The memory architecture allows the CPU and GPU to access both the main DDR3 memory pool and the eDRAM cache memory pool, removing the need for separate, dedicated memory pools.[76]
The read-only optical disc drive will read proprietary high-density Wii U Optical Discs (25 GB per layer) at 5x CAV, similar to Blu-ray Discs,[77][78] for a maximum read speed of 22.5 MB/s, and will also support Wii Optical Discs at 6x CAV for backwards compatibility with the Wii. To further enhance optical drive performance, the Wii U will also feature Zlib decompression like its predecessor, allowing for greater real-term bandwidth. It is unknown whether the disc drive will support dual-layer 50 GB discs. The console includes either an 8 GB (Basic) or 32 GB (Deluxe (NA)/Premium (EU)) internalflash memory, expandable via SD memory cards up to 32 GB and USB hard disk drives up to 2 TB, as well as external hard drives.[79][80]
The Wii U features 802.11 b/g/n wireless network connectivity and Fast Ethernet (requires an attachment)Bluetooth 4.0, four USB 2.0 ports (two at the rear and two at the front of the console) and an SD memory card slot (supports up to SDHC cards). An additional power port is also included to power the Wii Sensor Bar, an auxiliary infrared emitter first introduced on the Wii. Video output options include 1080p1080i720p576i480p and 480i, through HDMI 1.4 and component video (YPBPR and D-Terminal) or 576i, 480i (standard 4:3 and 16:9anamorphic widescreen) through composite video (S-VideoRGB SCART and D-Terminal). Audio output options include six-channel 5.1 linear PCM surround sound and analog stereo. The console also supports stereoscopic 3D images and video.[60][72]
^[a] Neither Nintendo, IBM nor AMD has revealed detailed specifications, such as the number of cores, clock rate, or cache sizes. References have been made to the chip containing "a lot" of eDRAM and "the same processor technology found in Watson".[81]

Controllers[edit]

The Wii U GamePad is the main controller for the Wii U, and up to two GamePads can be connected per console.[82] The console will also be compatible with up to four Wii Remotes (Plus) with aNunchuk/Classic Controller attachment, or up to four Wii U Pro Controllers for more traditional controls, or a combination of the two.[83] The console also supports the Wii Balance Board and every official Wii accessory.

Wii U GamePad[edit]


An illustration of the Wii U GamePad (White)
The Wii U GamePad is the Wii U's primary controller and comes bundled with the console. It features a built-in 6.2 inch (15.7 cm) 16:9 resistive touchscreen, which can either supplement or replicate the gameplay shown on the television display. It also features a built-in front-facing camera andsensor strip, a built-in microphonestereo speakers, and supports NFC.[84] The Wii U GamePad supports nine-axis motion detection via a three-axisaccelerometer, three-axis gyroscope and a three-axis magnetometer, and also comes equipped with a rumble feature.[85] It includes a removable, rechargeable lithium-ion battery capable of storing 1500 mAh and lasting 3–5 hours. The controllers weighs 1.1 lbs (500 g), has dimensions of 130 × 23 × 260 mm (5.3 × 0.9 × 10.2 in), and has etched plastic grips in its rear in order to increase its grip. The Wii U GamePad's wireless communication with the Wii U console is based on IEEE 802.11n operating at ~5.2 GHz and technically supports repeaters,[86] while using a proprietary transfer protocol and software co-developed by Broadcom and Nintendo.[87] The Wii U GamePad, however, is not compatible with the original Wii.
The controller also features the following buttons: HOME button, TV CONTROL button, START (+) and SELECT (-) button, dual clickable analog sticks, a D-pad, a four face buttons (A, B, X, Y), bumper buttons (R/L) and trigger buttons (ZL/ZR), and a POWER button. The START and SELECT buttons are represented by "+" and "-" signs respectively. The analogue sticks are not restricted to 8-axis movement, a departure from previous Nintendo console controllers with analogue sticks.[citation needed] A TV CONTROL button opens an interface on the Wii U GamePad that acts as a television remote control, allowing the user to change the volume and switch channels or video input. This feature is also implemented in Nintendo TVii. The Wii U GamePad also features a dedicated volume slider, which controls the controller's speakers' volume. The controller comes with a stylus for interacting with the touch screen.
The Wii U GamePad features several output connectors. Its stereo jack (3.5 mm connector) will support the connection of a headset to allow a user to speak and hear audio simultaneously. The controller features an infrared transceiver, part of the "TV CONTROL" feature. It will also be able to communicate with future accessories. A power port, a "Multi-Purpose External Extension Connector" (power and data transmission for possible future additional accessories), two metal contacts for charging cradle power connectors (at the bottom around external extension connector), and stereo speakers are included. The controller is charged via a proprietary cable and a dedicated charging cradle.
The Wii U GamePad has built-in near field communication, which according to Nintendo president Satoru Iwata, can be used for, among other uses, figurines that can interact with the console and wireless credit card payments with compatible cards.[84] The Wii U GamePad also allows for asymmetric gameplay, where the player using the controller has one gameplay experience, while competing players using a Wii Remote or a Wii U Pro Controller have different experiences. When using the "Off TV Play" function, the controller can also function as a standalone screen without the use of a television screen.

Wii U Pro Controller[edit]


The Wii U Pro Controller
The Wii U Pro Controller is the second controller released for the console, available separately. Like more traditional controllers, it features standard control sticks, buttons, and triggers. Nintendo unveiled the Pro Controller at E3 2012 with the aim of attracting more "hardcore" gamers to make the Wii U more competitive withSony and Microsoft's offerings.[88] Many video game journalists have noted the similarity between the controller and Microsoft's Xbox 360 Controller.[89][90] Nintendo claims that the design of the Pro Controller is an “enhanced version” of the Classic Controller and "offers a richer experience."[91] Certain games with flexible control schemes, such as Call of Duty: Black Ops II and Trine 2: Director's Cut, are also compatible with the Classic Controller. The Wii U Pro Controller can last up to 80 hours before needing to be recharged.[92]
The Wii U Pro Controller is not compatible with previous-generation Wii games.[93]

Wii Remote[edit]


The Wii Remote
The Wii Remote, also known colloquially as the Wiimote, and Wii Remote Plus, which come with a built-in Wii MotionPlus sensor, are also compatible with the Wii U. A main feature of the Wii Remote is its motion sensing capability, which allows the user to interact with and manipulate items on screen via gesture recognition and pointing through the use of accelerometer and optical sensor technology. Another feature is its expand-ability through the use of attachments. TheNunchuk, which complements the Wii Remote provides functions similar to those in the Wii U GamePad. Some other attachments include the Classic Controller, which offers more traditional controls, similar to the Wii U Pro Controller, the Wii Zapper, which is mainly used for first person shooter games, and the Wii Wheel, originally used for Mario Kart Wii and now also compatible with Mario Kart 8 among other Wii U racing games.
On July 13, 2013, Nintendo released an official battery pack and charger dock for the Wii Remote capable of lasting 13 hours of gameplay before needing to be recharged.[94]

Near field communication (NFC)[edit]

The Wii U's near field communication chip is located on the Wii U GamePad. The NFC chip can be used to allow users to import content from supported devices. This is achieved by placing the device on the Wii U GamePad. The NFC chip also has the ability to write information on items which can be used as a means of transferring information.[95] Moreover, the NFC chip can also be used to make wireless transaction using supported credit cards by simply placing the credit card on top of the Wii U GamePad.[96]

User interface[edit]

The Wii U uses both the Wii U Menu and the Wii Mode depending on which application it is going to launch. The Wii U Menu is used to access applications built specifically for the Wii U system. On the other hand, the Wii Mode activates the system's backward compatibility with the original Wii and launches the Wii Menu.

Wii U Menu[edit]


The Wii U Menu user interface.
The Wii U Menu is the main dashboard of the system and is directly integrated with Miiverse and the Nintendo Network. It is a graphical user interfacesimilar to the Wii's "Wii Menu" and Nintendo 3DSHOME Menu. It allows launching software stored on Wii U optical discs, applications installed in the internal memory or an external storage device, or Wii titles through the system's "Wii Mode". Like the original Wii, discs can also be hot-swapped while in the menu. The Wii U Menu also allows users to access system applications such as the Miiverse, surf the internet using the Internet Browser, watch movies and TV shows on Nintendo TVii, download apps through the Nintendo eShop, and check for notifications.[97] System settings, parental controls and the activity log can also be launched through the menu.
When the Wii U powers on, the television screen will show the WaraWara Plaza in which trending user status and comments on Miiverse are shown. Each user is represented by their respective Mii and is often associated with a Miiverse community.[98] Users can save any Mii on the WaraWara Plaza to their personal library, Yeah! their post, write a comment, and send a friend request. By default, on the TV screen, the WaraWara Plaza is displayed while on the GamePad screen, application icons are displayed. These however can be swapped any time between the television screen and the GamePad screen.

Home Menu[edit]

The Home Menu (stylized as HOME Menu) can be accessed during any game or application through the user pressing the Home Button on the Wii U GamePadWii U Pro Controller or Wii Remote. The Home Menu allows the user to launch certain multitasking applications, such as Miiverse, Nintendo TVii, Nintendo eShop, Friend List and the Internet Browser while a game or application is running. It also displays various information such as date and time, the wireless signal status, number of friends online, controller battery life and controller settings. Current downloads can also be managed in the Download Manager, which downloads and installs games and applications and their respective updates, as well as downloading system updates in the background.

Wii Mode[edit]

The Wii Mode is a fully virtual Wii system inside of the Wii U, with all of the limitations and privileges therein. When a Wii game disc is inserted into the Wii U, the system automatically launches the Wii Mode. The Wii Mode system memory is limited to 512 MB, just like the Wii system memory is. The SD Card Menu is also available on the Wii U's Wii Menu, just like it is on Wii, which an up to 32 GB SDHC card can be inserted into the system. There are a few slight differences, however. The Wii System Settings are not accessible, only the data management settings. Although the Wii Shop Channel is fully available, not all of the content is; the Netflix, Hulu Plus, and YouTube applications available on the Wii Shop Channel cannot be used on the Wii U.

TV Control[edit]

The Wii U GamePad has a "TV Control" feature that allows it to function as an infrared TV remote which allows the user conveniently change channels, adjust volume or browse a programming guide, even when the system is not powered on. It is compatible with most cable and satellite providers' set-top boxes and most TV brands. Functionality may vary by country.[99]

Software and services[edit]

Nintendo eShop[edit]

Nintendo eShop is Wii U's online distribution store. The eShop provides download-only Wii U titles, retail titles, Virtual Console titles, and various others applications and video. It also allows users to purchase downloadable content (DLC) and automatically download patches for both physical and downloadable games. All content obtained from the Wii U's eShop is attached to the system, and can be transferred to another Wii U system.[100] Background downloading is possible via SpotPass while the system is in sleep mode. Ten downloads can be queued up at a time and their status can be checked on the Home Menu. If notifications are activated, a pop-up message will appear on the lower center of the top screen to notify the user that a download is finished.[citation needed]
The eShop also supports simple user reviews of games, applications and other media. Users can submit a software review with "stars" ranging from one to five, representing its quality in a crescent order. It is also possible to categorize apps by age and gender and as suitable for hardcore or more casual players. However, user reviews can only be submitted after using the software for at least one hour.[citation needed]

Miiverse[edit]

Miiverse, portmanteau of "Mii" and "Universe", is an integrated communication system or social networking service, which allows players to interact and share their experiences through their own Miis. Miiverse allows users to seamlessly share accomplishments, comments hand written and game screenshots notes with other users. Select games are integrated with Miiverse, where social interactions can also occur within the game. Miiverse is moderated through software filtering as well as a human resource team in order to ensure that the content shared by users is appropriate and that no spoilers are shared. In order to facilitate this, it was stated that comments posted could take up to 30 minutes to appear on Miiverse.[101]
On April 25, 2013, Miiverse also became available on every internet enabled smartphonetablet and PC devices. It will also become available on the Nintendo 3DS later in the year.[102]

Internet Browser[edit]

The Wii U also contains an internet browser which allows users to browse the web on the Wii U GamePad and/or the television screen. It functions as a multitasking app on the Wii U and can be used while another game or application is suspended in the background.[103] The browser is primarily controlled using the Wii U GamePad's touchscreen, or with the analog stick to scroll through web pages and the D-pad to cycle through links on the page, similar to using a keyboard. It can play HTML 5 video and audio in websites such as YouTube and various other social media.[104]The user can choose to hide the browser's view on the TV screen for privacy, which contains presentation effects such as the opening of stage curtains.[105] The user can also choose between theGoogle and Yahoo! search engines. There is a text wrap option to automatically wrap text to the width of the screen at different zoom levels. Users can also create bookmarks, with each user having its own set of personal bookmarks. The browser also supports up to 6 tabs simultaneously.[106] Up to 32 pages can be stored into the browser's history before the older items start being replaced.

Nintendo TVii[edit]

Nintendo TVii is a free television based service which allows users to find programs on NetflixHulu PlusAmazon Instant Video, and on their cable network. Nintendo TVii also allows users to control their TiVo DVR through the Wii U.[107] Users are then able to select the source of the program they wish to watch and watch it on their television or on the Wii U GamePad.[108] By default, the GamePad screen shows information on the show currently being watched. This information includes reviews, screenshots, cast lists, trailers, and other general information about the show provided by WikipediaIMDbRotten Tomatoes, as well as other individual source services. Nintendo TVii also has a dedicated sports section where the user can view player positions and highlights of the match updated in real-time.
Each user has its own personalized settings on Nintendo TVii, such as their preferences, favorite shows and sports teams, personal Mii and social network account integration. Users can then interact with their friends and the community by sharing and commenting on reactions to live moments on the current show, on social networks such as MiiverseFacebook, and Twitter, through the GamePad while they watch their show on the television screen.
The service is currently only available in selected regions. Nintendo TVii was made available with the Wii U's release in Japan on December 8, 2012.[109] It was released in North America on December 20, 2012[110] and is scheduled to be released in Europe sometime in 2013.[111]

Other services[edit]

Nintendo is also working with YouTubeLoveFilm (United Kingdom and Ireland only)Nico Nico Douga and YNN! (Japan only) to bring streaming movie and television content to the Wii U. Nintendo had initially delayed the deployment of some media capabilities for the Wii U as it delayed its online infrastructure. Late in the launch day, a firmware update deployed the Netflix app.[112] Then, access to the Hulu Plus, Amazon Instant Video, and YouTube apps gradually became active later in the launch week.

Wii U Chat[edit]

Wii U Chat is Nintendo's online video chat solution, powered by the Nintendo Network. The service allows the users to use the Wii U GamePad's front-facing camera to video chat with registered friends. While video chatting, only the Wii U GamePad is essentially needed, since the application is compatible with Off-TV Play. Users can also draw on the GamePad during a chat session.[113] If there is a game or another application already running, the GamePad's HOME button ring will flash indicating that there is an incoming call.

Wii Street U[edit]

Wii Karaoke U[edit]

Network features[edit]

Nintendo Network[edit]

Nintendo Network is Nintendo's unified network infrastructure similar to the Sony's PlayStation Network and Microsoft's Xbox Live, and succeeds the previous Nintendo Wi-Fi Connection service. The Wii U is the second system to support Nintendo's new network infrastructure, alongside the Nintendo 3DS. Nintendo outlined that the Nintendo Wi-Fi Connection was created as a way for developers to experiment with their own network infrastructures and concepts, whereas the Nintendo Network is a fully unified network service. Nintendo Network provides the means for online multiplayer and other online interactions such as leaderboards and communication, as well as downloads and streaming media services.
The Wii U uses a user account system much like the PlayStation Network and Xbox Live, called Nintendo Network ID. One Wii U system can contain up to twelve user accounts.[114] The user account system on the Wii U replaces the previous friend code model that was used on the original Wii, but does not eliminate use of friend codes on Wii games using the Wii Mode. The Nintendo Network administration team also has administrators to remove inappropriate content from its services, such as Miiverse.[115]

Nintendo Network Premium/Deluxe Digital Promotion[edit]

Nintendo Network Premium or Deluxe Digital Promotion in North America, is a loyalty program similar to PlayStation Plus offered on PlayStation Network. Consumers who purchase the Wii U Deluxe Pack (North America) / Premium Pack (Europe and Japan) will receive a free two-year subscription to this service which lets Wii U owners receive points for each download purchase. Members who buy games and apps through the Wii U Nintendo eShop will receive ten percent of the price back in the form of Nintendo Points, which can subsequently be put towards future online purchases on both the Wii U's and Nintendo 3DS's eShop. The promotion is currently planned through December 2014.[citation needed]

SpotPass[edit]

Similar to Nintendo 3DS's more distinctly mobile SpotPass functionality, the Spotpass feature is an online utility which is built into the Wii U system. It allows the Wii U to automatically download available content via Wi-Fi in the background even when the Wii U is already running an application, or powered off in sleep mode. Content that can be downloaded via SpotPass include full game and application downloads, firmware updates, patches, and specific in-game content. It can be customized to fit the user's preferences, including opting it out altogether for selected software. Content currently being downloaded can be viewed in the Download Manager, accessed via the Wii U's Home Menu.

Games[edit]


Trine 2: Director's Cut was a North American and European launch title on the eShop. This scene from the Dwarven Caverns chapter is exclusive to the Wii U version.
The Wii U was launched with 29 games in North America on November 18, 26 games in Europe and 25 games in Australia on November 30, and 11 games in Japan on December 8, 2012. Download-only games via Nintendo eShop were also available on launch day for the Wii U in North America, Europe, and Australia. Titles developed or published by Nintendo that were released alongside the Wii U's launch or early in its lifespan include Nintendo LandNew Super Mario Bros. U and Lego City Undercover,[116] Third-party "launch window titles" include Darksiders II,Assassin's Creed IIIMass Effect 3Ninja Gaiden 3: Razor's EdgeBatman: Arkham City Armored EditionJust Dance 4Madden NFL 13, andScribblenauts Unlimited, as well as exclusives such as ZombiU and Rabbids Land.
In an effort to improve sales after the initial six months in the console's lifespan, Nintendo has released a variety of games during the rest of year such as Game & Wario and Pikmin 3, and they currently plan to include, The Wonderful 101The Legend Of Zelda: The Wind Waker HDWii Party USuper Mario 3D World and Wii Fit U. In 2014, Nintendo plans to release Donkey Kong Country: Tropical FreezeMario Kart 8Bayonetta 2 and a new entry in the Super Smash Bros. series.[117]

Off-TV Play[edit]

The Off-TV Play feature lets the user play games only on the Wii U GamePad controller using its embedded touchscreen, without the need for the television to be powered on. This feature is available on certain games only.

Asymmetric gameplay[edit]

Asymmetric gameplay is a form of multiplayer in video games in which multiple players can play the same game simultaneously in different ways and rules. For example, one players is playing the same game with different gameplay mechanics and rules on the Wii U GamePad's screen while the rest of the players are playing the same game with different gameplay mechanics and rules on the television screen.[118] This feature is a major component of various Wii U games such as Nintendo Land and New Super Mario Bros. U.
Dual screen multiplayer mode is also a unique feature of Wii U. It functions similarly to a traditional split screen multiplayer mode without the need for an actual split screen. The Wii U GamePad and the TV can function as two separate screens, offering each player a full screen experience. Compared to Ad-hoc multiplayer, dual screen multiplayer is rendered on the same console and does not require two independent systems and multiple copies of the game.

Virtual Console[edit]

In January 2013, Nintendo announced that NES and Super NES titles would be made available for the Virtual Console service on the Wii U in April 2013 and would include the option to use Off-TV Play on the Wii U GamePad and the ability to post on Miiverse dedicated communities.[119] Game Boy Advance and Nintendo 64 titles will also be made available at a later date.[120]

Backward compatibility[edit]

The Wii U is compatible with most Wii games, both on disc and download. Wii accessories such as the Wii Remote (Plus), Wii Nunchuk, and the Wii Balance Board also remain compatible.[121]It is also possible to move most downloaded software and save files from the Wii to the Wii U.[80] While original Wii games are playable on the Wii U system, they cannot be played on the Wii U GamePad.[122] However, the release of the fourth version of the system update allow players to see the Wii gameplay on the GamePad screen when playing.
Despite the Wii's general compatibility with GameCube games, the Wii U is not compatible with GameCube discs or accessories, although Nintendo has stated that some GameCube games will be available as Virtual Console titles through the Nintendo eShop.[16]

Reception[edit]

The Wii U received mixed reviews. John Teti of The A.V. Club's Gameological Society considers the Wii U a compelling video game system which lacks focus, citing Nintendo Land as "ideas act[ing] in service of the technology" simply to show off features of the console.[123] Ben Gilbert of Engadget states that Nintendo delivers on its promise of releasing "a modern HD gaming console," but notes that, "there are also some major missteps and half-baked ideas: a befuddling Friends List / Miiverse connection, a complete lack of many system-wide console standards (group chat, achievements, the ability to play non-game disc-based media) and a game controller that lasts only 3.5 hours," and stated that he could not give a complete assessment of the console with online components such as Nintendo TVii missing at launch time.[124] Similarly, TechRadar praised the system's GamePad functionality and HD graphics, but criticized the limited battery power for the GamePad, and that there was not much of a system selling game around its launch period.[125] Some industry figures have claimed that the Wii U is not an 8th generation console,[126][127][128] with many citing the hardware as the reason.[129][130] Reggie Fils-Aime, COO of Nintendo of America, however, has noted that similar comments were made in 2006 when the Wii first launched.[131]
By May 2013, Electronic Arts announced that they were dialing back support for the console and had no games in development for it at the time,[132] but they partially reconsidered this decision a few days later, with EA's CFO announcing that "We are building titles for the Nintendo console, but not anywhere near as many as we are for Playstation or Xbox".[133] At E3 2013, Ubisoft revealed that they were not going to make any more exclusives for the Wii U until sales of the console improved,[134] though they stated shortly after that they are still "big supporters" of the Wii U, and plan to release as many Wii U games in 2013 as they did in 2012.[135] Bethesda Softworks has announced that as of July 2013 they have no games in development for the Wii U, with Bethesda VP of PR and marketing Pete Hines explaining the decision: "It depends on the games that we are making and how we think it aligns with that console, and how the hardware aligns with the other stuff we are making".[136] This explanation was later refined to being largely due to the hardware.[137] Contrarily, Activision has stated that they will "do everything they can" to support the system and would continue to develop games for it.[138]

Sales[edit]

Life-to-date number of units shipped, in millions
DateJapanAmericaOtherTotalIncrease
2012-12-31[139]0.831.320.903.06N/A
2013-03-31[140]0.921.521.013.4512.7%
2013-06-30[2]1.011.581.023.614.6%
As of 30 June 2013, Nintendo reports 3.61 million units have been shipped worldwide.[2]
During its first week of release in the United States, Nintendo sold its entire allotment of over 400,000 Wii U units[141] and sold a total of 425,000 units for the month of November, according to the NPD Group.[142] It also sold over 40,000 consoles in the UK in its first weekend.[143] In Japan, over 600,000 Wii U units were sold during December 2012.[144] According to the NPD Group, nearly 890,000 Nintendo Wii U units were sold in the United States after 41 days on the market. [141] In the three months leading up to June 2013 it sold 160,000 units, which was down 51% from the three months prior.[145]
In January 2013, the Wii U sold 57,000 units in the US.[146] By comparison, the original Wii sold 435,000 in January 2007, also two months after launch.[147] Initial sales numbers in the US and other territories were lower than expected, resulting in Nintendo cutting sales projections for fiscal year 2013 by 17 percent, from 5.5 million to 4 million;[148] the system actually ended up selling 3.5 million units.[149] At the end of July 2013, Walmart subsidiary Asda, the second-largest supermarket chain in the UK, confirmed that they had no plans to stock the Wii U, but would still stock games "on a title by title merit basis".[150] Despite this, many specialist retailers continued to emphasize their support, with GameCEO Martyn Gibbs saying "We fully support all Nintendo products, including Wii U."[151]

See also[edit]